Python

Free Python Minecraft bot hosting.

Protocol clients, RCON tooling, status monitors and bridges. Python's strengths here are real, and they are not the same as Node's.

Read this before you pick Python

Python's headless-client story for Minecraft is genuinely weaker than Node's. There is no Python library with Mineflayer's maturity, coverage or community, and several of the protocol libraries you will find have not tracked recent game versions. That is a statement about the ecosystem, not about our support for it.

If your bot has to log in and act like a player, Node.js will cost you less time. If your bot talks to a server from the outside, or bridges Minecraft to something else, Python is the better tool and this is the right page.

Libraries

Libraries that run here

Protocol clients

Libraries that speak the Minecraft protocol directly and let you build a client on top. Powerful, and the part of the ecosystem most likely to lag behind a new game version.

RCON and query tools

Talk to a server you administrate without joining it: run console commands, read status, watch player counts. Small, stable, and Python is very good at this.

Anything on pip

A bridge that relays Minecraft chat into Discord is two libraries and a loop. There is no whitelist, so whatever your requirements.txt asks for is what you get.

Deploying

Getting it running

  1. 1

    Upload your project

    Drag the folder into the file manager or push it over SFTP. No virtual environment needed — your server is already isolated from everyone else on the machine.

  2. 2

    requirements.txt does the rest

    Installed on deploy, before your bot starts. Pin versions here: a protocol library that silently updates to one that no longer matches your server is a bad afternoon.

  3. 3

    Point us at your entry file and your credentials

    Usually main.py or bot.py. Server address, RCON password and any account details go into environment variables and are read with os.environ.

Memory

What actually fits in 256 MB

Anything that talks to a server from the outside is tiny. An RCON client, a status poller or a chat bridge spends its life waiting on a socket, and the interpreter plus your imports is most of what it costs. These are the easiest things on this whole site to run in 256 MB.

A full protocol client is a different matter, for the same reason it is on Node: you end up holding decoded world state. Python's baseline is higher than Node's before your code does anything, so the headroom for that world model is smaller. A stationary client is fine; anything that pathfinds is not what this allocation is for.

Watch out for the usual Python weight too. Pulling in a scientific stack to do arithmetic on block coordinates will cost you more memory at import time than the bot uses at runtime.

FAQ

Questions

Is there a Python equivalent of Mineflayer?

Not really, and we would rather say so. There are protocol libraries you can build a client on, but nothing with the same coverage, maintenance or volume of examples. If logging in as a player is the whole point of your bot, use Node.js.

What is Python actually the better choice for here?

Anything on the outside of the server: RCON automation, status and uptime monitoring, log parsing, chat bridges, scheduled admin tasks, and anything that ends in analysis. These are small, reliable, and fit this allocation with enormous room to spare.

Do I need a virtual environment?

No. Your server is isolated already, so there is nothing to keep separate from. List what you need in requirements.txt and it is installed for you on deploy.

Can I store data the bot collects?

Yes, in the 512 MB of disk that comes with your server. SQLite in a file alongside your code handles player statistics or chat logs for a small server without any trouble. Rotate anything that grows without bound.

Can I run the Minecraft server itself in Python here?

No, in the same way you cannot run it in Node here. This allocation is sized for a bot. The world needs a game host, which is not what we are.

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